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Crew database

Corsair Cove Crew & Captains

A scan-friendly role ledger for unassigned crew, settlement workers, ship specialists, and elite sailors, with a clear boundary around unverified stats.

Unassigned
Drifters
Settlement roles
Fetchers, builders, workers
Ship specialists
4 confirmed role names
Elite sailors
Veteran corsairs
Corsair Cove captain selection interface with a ship behind the selected captain
Official Steam screenshot · captain and fleet interface. · Hooded Horse

The confirmed crew structure begins with drifters awaiting assignment. Fetchers, builders, and workers operate the settlement. Bombardiers, navigators, marauders, and renegades are ship specialists, while veteran corsairs are elite sailors. These role names are enough to build a useful reference table without inventing named character profiles or numerical attributes.

Use the ledger to keep settlement work separate from fleet preparation. The page also preserves a needs-and-equipment handoff for future verified data, but it does not attach specific goods, requirements, or bonuses to a role when the supplied evidence does not establish that relationship.

Unassigned
Drifters
Settlement roles
Fetchers, builders, workers
Ship specialists
4 confirmed role names
Elite sailors
Veteran corsairs
Sources
First-party source

Settlement roles

Drifters await assignment, which makes them the unassigned category in the confirmed role structure. Fetchers, builders, and workers operate the settlement. The official description does not provide exact job effects, work speeds, needs, or equipment for these roles in the supplied handoff, so the table records only the context that can be supported.

This distinction is useful during the first-haven walkthrough. A drifter represents an assignment decision still to be made, while the three settlement role names point toward ongoing haven operation. The Buildings, Resources, and Production pages answer the physical and economic questions that surround those assignments without pretending to know a role-to-building matrix.

RoleRole groupConfirmed contextRelated section
DriftersAwaiting assignmentDrifters await assignment.Settlement roles
FetchersSettlementFetchers operate the settlement.Settlement roles
BuildersSettlementBuilders operate the settlement.Settlement roles
WorkersSettlementWorkers operate the settlement.Settlement roles

Ship specialists

Bombardiers, navigators, marauders, and renegades are explicitly named as ship specialists. The names imply different themes, but the sealed facts do not provide their exact effects, positions, equipment, or voyage requirements. A reference table should preserve the role identity and naval context while leaving those mechanical fields empty until trusted data exists.

During fleet preparation, use the specialist group as a checklist of labels to recognize in the live interface. The Ships page explains why the distinction matters: combat outcomes depend on ship, crew, captain, and tactical choices. That statement supports reviewing crew composition, but it does not support ranking specialists or declaring a universal best lineup.

RoleRole groupConfirmed contextRelated section
BombardiersShip specialistBombardiers are ship specialists.Ship specialists
NavigatorsShip specialistNavigators are ship specialists.Ship specialists
MaraudersShip specialistMarauders are ship specialists.Ship specialists
RenegadesShip specialistRenegades are ship specialists.Ship specialists

Elite sailors

Veteran corsairs are described as elite sailors. That is the complete confirmed statement available in the handoff. No elite tier values, recruitment conditions, combat modifiers, or named individuals are supplied, so the ledger uses one clear row rather than expanding the phrase into speculative profiles.

The elite-sailor category belongs beside ship specialists because both feed fleet preparation. It remains a separate group so the official wording is not flattened into a single generic crew list. When verified in-game records become available, the structure can add fields without changing the route or confusing settlement workers with naval personnel.

RoleRole groupConfirmed contextRelated section
Veteran corsairsElite sailorVeteran corsairs are elite sailors.Elite sailors

Needs and equipment

The planned content inventory includes needs and equipment as a crew reference section, but the supplied facts do not bind a specific item, need, or bonus to any role. This page therefore keeps the category visible as a navigation handoff while refusing to manufacture a role-to-goods table. The Resources page contains the confirmed item names that can be checked separately.

Ships take captains and crew, and ship, crew, captain, and tactical choices determine turn-based naval combat outcomes. Review the role groups above, then continue to the fleet desk for voyage preparation. If the live interface shows a need or equipment requirement, treat that observation as a future data record rather than assuming another role shares it.

Corsair Cove crew and fleet at sea
Official Steam screenshot · crew and fleet context beyond the settlement. · Hooded Horse

Frequently asked questions

Are named captains listed here?

No named captain records are included because the supplied sealed evidence does not provide a verified captain roster. The page uses the official captain-and-fleet interface as visual context and records only the confirmed role categories, avoiding invented identities, attributes, or recommendations.

Which roles operate the settlement?

Fetchers, builders, and workers operate the settlement. Drifters await assignment. These are distinct from bombardiers, navigators, marauders, and renegades, which are ship specialists, and veteran corsairs, which are described as elite sailors. The distinction matters when moving from haven management to voyage preparation.

Why are needs and equipment not mapped to roles?

The content plan includes that topic, but the supplied facts do not establish specific role requirements, items, or bonuses. Publishing a detailed mapping would therefore be speculative. The page preserves the section so verified in-game observations can be added later without changing the information architecture.

Sources