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Chart room

Corsair Cove Islands

A source-linked chart room for Devil’s Basin Island, Skull Rock Island, and Ship Graveyard Island without unsupported rankings or route claims.

Confirmed islands
3 named official videos
Terrain theme
Vertical island settlements
Voyage link
Ships, captains, and crew
Ranking policy
No unsupported difficulty order
A broad Corsair Cove island settlement spanning rock formations and waterfalls
Official Steam screenshot · a developed island settlement across varied terrain. · Hooded Horse

Official Hooded Horse videos identify three island names: Devil’s Basin Island, Skull Rock Island, and Ship Graveyard Island. Those names are first-party evidence for a compact island reference, but the sealed handoff does not provide complete terrain statistics, resource tables, difficulty ratings, or a confirmed order in which every player must visit them.

This page treats each island as a chart entry and keeps comparison fields open for verified observations. The screenshots show the broader vertical island-building context, while outbound source links open the exact official videos in a new tab. No third-party image is used as island evidence.

Confirmed islands
3 named official videos
Terrain theme
Vertical island settlements
Voyage link
Ships, captains, and crew
Ranking policy
No unsupported difficulty order
Sources
First-party source

Starter island comparison

The content plan includes a starter-island comparison, but the sealed evidence does not identify one of the three named islands as the universal starter choice or provide a difficulty ranking. The useful comparison begins with verified identity: Devil’s Basin Island, Skull Rock Island, and Ship Graveyard Island each have an official video source.

Use the live game to record which island appears in the current start or voyage context, then add terrain, resource, and space observations only when they can be verified. The page’s table deliberately marks those fields as interface-dependent rather than filling them with guesses from names or screenshots.

IslandFirst-party evidenceCurrent verified scope
Devil's Basin IslandOfficial Hooded Horse YouTube videoName and official video identity.
Skull Rock IslandOfficial Hooded Horse YouTube videoName and official video identity.
Ship Graveyard IslandOfficial Hooded Horse YouTube videoName and official video identity.

Vertical terrain

Corsair Cove’s settlement system requires buildings to connect across cliffs, and bridges and ziplines help move goods across height. That confirmed rule applies to the game’s island-building problem in general. It does not prove that every named island has the same elevation pattern, route difficulty, or ideal layout.

When comparing islands, record the actual pathing shown in the live interface: where buildings can connect, which routes cross height, and how production and distribution remain linked. The island chart should capture differences after observation rather than forcing every map into the same cliff template.

Corsair Cove settlement rising across cliffs and waterfalls
Official Steam screenshot · the vertical island-building context. · Hooded Horse

Settlement space

Settlement space is a practical comparison field because the game combines buildings, vertical connections, production, and distribution. The supplied evidence does not provide buildable-area measurements or map boundaries for the three named islands. This page therefore avoids numerical space ratings and directs the player to compare observed room for routes and building clusters.

Use the Buildings and Production Chains pages as a checklist while reading an island. A useful chart entry can note whether the live layout makes the next connection readable, whether production stages remain linked, and whether a route toward distribution can be traced. Those observations are stronger than a broad label such as “large” or “small” without measurement.

Voyage context

Ships take captains and crew, and expeditions connect the fleet side of the game to island destinations. The official island videos establish names, while the Ships page explains the confirmed preparation inputs and turn-based combat framing. The handoff does not define rewards, travel times, encounter tables, or a fixed island order.

Before a voyage, identify the destination exactly as shown, then keep the ship, captain, crew, and tactical choices visible. After arrival, record island observations separately from fleet outcomes. This separation lets later verified data improve both routes without confusing map characteristics with naval performance.

Frequently asked questions

Which islands are confirmed by official sources?

Devil’s Basin Island, Skull Rock Island, and Ship Graveyard Island are each identified by an official Hooded Horse YouTube video. The current handoff confirms their names and source identity but does not provide complete map statistics, difficulty ratings, resource lists, or a universal visit order.

Which island is best for a new player?

The sealed evidence does not establish a best starter island or difficulty ranking. Compare the island shown in the live game by its actual vertical routes, available settlement space, production connections, and voyage context, then keep those observations separate from assumptions based only on the island name.

Are the island screenshots taken from another wiki?

No. The page uses official Steam screenshots registered in the project media manifest and links directly to the official Hooded Horse videos for the three named islands. Other fan wikis are not used as image sources, and outbound source links open in a separate tab with safe rel attributes.

Sources